The point of the game is simple: press the spacebar (or tap on mobile) as obstacles emerge. Based on how quickly you hit the brakes, the player receives either a great, good, or poor reaction. Hit too many obstacles or react too slowly, and eventually you'll run out of health and end the game. The track is cyclical, with each completed lap increasing the speed of the obstacles and the necessary reaction times. The player will also switch between bike mode and car mode, each vehicle bringing its own unique obstacles and challenges.
Obstacles take many shapes - pedestrians in the crosswalk, cars weaving through traffic - you name it, we've got it. Depending on how well the user does, one of three ending screens will appear outlining how the player did and encouraging them to try again. Each play of the game randomizes the obstacles and their locations, meaning each round will yield its own unique playthrough.